이 웹사이트는 사이트의 적절한 기능에 필요한 필수 쿠키만 사용합니다. 웹사이트를 사용하면 쿠키 정책에 따라 모든 쿠키에 동의하는 것입니다. 자세한 내용은 쿠키 정책을 참조하십시오.
마지막 갱신: 106일
WHAT’S NEW
NEW FEATURES
OPERATORS
- Added new Operator: Mira
- Mira’s unique ability is the Black Mirror – a bulletproof one-way mirror that can be deployed on soft and reinforced walls.
- Added a new setting for Capitão’s Tactical Crossbow that offers a different way to toggle between the ammo types.
- Toggling between Fire/Smoke bolts can now be done with a new dedicated button.
PLAYER GROWTH
- Free Operator gift when linking to Ubisoft Connect: You can now link your account to Ubisoft Connect to save your progression and get rewards!
- If you link your account to Ubisoft Connect AND don't have Dokkaebi => You will unlock Dokkaebi.
- If you link your account to Ubisoft Connect AND already have Dokkaebi => You will receive 30 000 Renown.
- If you already have your account linked AND already have Dokkaebi => You will receive 30 000 Renown.
- If you already have your account linked AND don't have Dokkaebi => You will unlock Dokkaebi.
PLAYLIST
- Added new game modes:
- Zone Secure
- 3v3 Team Deathmatch
- Added Restaurant map to Private Match map selection.
PERFORMANCE
- Unlocked Graphic Settings:
- 60FPS unlocked for all devices.
- Graphic Quality unlocked based on device RAM.
- To select the desired values, open the Graphics tab in the Settings menu, select your preferences, then restart the game.
BALANCING
OPERATORS
- Replaced DEF Recruit's Impact Grenade with C4.
- Decreased C4’s throw range and speed.
- Slightly increased the size of Valkyrie’s Black Eye Cameras.
- Made the Logic Bomb's feedback in the Audio Compass orange instead of white for added visibility.
- Picking up Shock Wire and redeploying it now removes the EMP effect.
- Slightly decreased the Evil Eye’s firing rate.
- Fixed an issue that caused Capitão to be unable to ADS with his weapons if he interrupted the bolt swap animation on his Tactical Crossbow.
ATTACHMENTS
- Improved and equalized the viability of Side Rail attachments (Lasers).
- Mini Laser:
- Changed “+ Laser Invisible To Enemies” to “– Laser Dot Always Visible”.
- Adds a small downside to the attachment, which was previously an unambiguous upgrade.
- High Precision Laser:
- Reduced Recoil Control by half.
- Changed “+ Laser Visible While Aiming” to “– Laser Dot Always Visible”.
- This makes the attachment less powerful, but makes it a viable alternative to the Mini Laser now that they share a downside.
- Smart Laser:
- Removed ADS Movement Speed penalty
- Changed “– Laser Always Visible” to “– Laser Visible in ADS”.
- This attachment is meant to be situational or geared towards newcomers, so it has been made less oppressive to use.
- Tracking Laser:
- Added “+ ADS Transition Speed”
- This adds more solid value to the attachment.
PLAYLIST
- Battle Panel improvements:
- Updated titles to more clearly represent the game mode.
- “Limited Time” banner added for limited time events.
- “Operator Unlocked” banner added for unique modes with specific Operators available regardless of their unlock status.
BUG FIXES
GAMEPLAY
- Fixed an issue that was causing sticky throwables to stick on the Evil Eye.
- Fixed an issue where the Evil Eye’s “overheat” feedback would remain on the screen during the next round’s Prep Phase. R6M-1503
- Fixed Dokkaebi's primary weapon not breaching Hatches. R6M-1548
PROGRESSION
- Fixed an issue where the wrong attachment was given in the Maestro Mastery track at level 19. R6M-1790
PLAYLIST
- Fixed an issue where everyone’s name in the lobby would be replaced by a single player’s name.
- Fixed an issue where multiple spawn locations were incorrect in the Pre-Match Operator Selection screen.
- Fixed an issue where the player can reinforce soft walls in a Private Lobby Team Deathmatch.
- Fixed an issue where sometimes Operators would show “Under Maintenance” on the Pre-Match Operator Selection screen in Ranked.
- Fixed an issue where the player’s own portrait as displayed during a Round was missing the white background.
- Fixed an issue where gadget abilities would not regenerate during a Private Lobby Team Deathmatch game.
MAP
- Fixed an issue where some surfaces on the Villa map would become transparent when viewed from certain positions. R6M-1504
- Fixed an issue where Drones could be thrown into walls on the Oregon map. R6M-1438
- Fixed an exploit where Drones could be thrown into the ceiling above the fuse box in 2F Gym on the Clubhouse map.
- Fixed an issue where Defenders could kill recently spawned Attackers by destroying the Soft Walls in B Container on the Clubhouse map. R6M-1251
USER INTERFACE
- Fixed an issue where Sledge’s S1 Dot attachment would not correctly appear in the Loadout section of his Operator Details screen. R6M-1175
- Fixed an issue where the Suppressor from Thermite’s “Radioactive” set was incorrectly labeled as a Breaching Barrel.