Patch Notes: Game Update 3.1
New Content:
· 2 New Elite Heroes… Releasing soon!
· 2 New Common Heroes: Lizard League Soldiers!
· Special New GDA Case Files:
o Seance Dog.
Changed:
· Now when a skill is interrupted by the effect of another skill, visual feedback (Counter) is shown.
· Now the Totems stats related to HP, Attack and Defense, are calculated in percentages. Incrementing the effect of them when equipped to high-level heroes. This change affects Modules too.
· Included Lizard League regions on alliances.
Balancing Changes:
Battle Beast:
Now he is a true battle beast, his stats are now close to Omni-Man power level.
His abilities were adjusted, increasing his main ability capabilities at all levels.
He also has now new synergies with his Coalitions of Planets allies.
· HP: 3903 >> 4394.
· Attack: 2785 >> 2848.
· Defense: 703 >> 725.
· Physical Attack: 114% >> 115%.
· Energy Attack: 103% >> 104%.
· Main Ability: Number of Attacks: +1 all levels.
· Synergy: New Effect: Starting from level 5: While fighting alongside a Coalition of Planets ally, he gains an Attack bonus equal to 8% every 5% HP loss (max level).
· Passive 2: Skill up progression re-adjustment. Now the target changing is always every 7 seconds. Same value is kept at max level.
Shrinking Rae:
Her kit has been adjusted to current game balance status.
· Main ability: Defense Reduction: 45% >> 55% (max level).
· Passive 2: Attack Increase: 55% >> 65% (max level).
Rex Splode:
His kit has been adjusted to current game balance status.
· Passive 1: Damage: 150% >> 230% (max level).
· Passive 1: Burn Damage: 100% >> 150% (max level).
Powerplex:
- Synergy: Energy Attack Bonus: 40% >> 45% (max level).
Omni-Man:
· Passive 1: New Effect: Starting from level 1: Increase Omni-Man’s defense a 4% (max level) with each activation (max stack of 10) (max level).
Monster Girl:
We increased Monster Girl’s sustain to help her stay longer in extended fights.
· Main ability: Life Leech: 25% >> 40% (max level).
Lucan:
Lucan should now be stronger. Changed some minor balancing and reworked his passive 1 to deal true damage. Now he should be more close to what a viltrumite strength looks like!
· Main ability: Slaps: 4 >> 5 (max level).
· Passive 1: 150% normal damage >> 30% true damage (max level).
· Change the target: instead of lowest defense, now he targets the one with lowest current HP.
Invincible:
· Synergy: New effect: starting from level 5, Invincible increases his own Attack a 15% (max level) when fighting with a coalition of planets ally.
Green Ghost:
Green Ghost’s kit has been adjusted to current game balance status.
· Main ability: Stun duration: progression re-adjustment. Cooldown: 23s >> 21s (max level).
· Passive 1: Heal over time: 20% >> 22% (max level).
Darkwing II:
· Synergy: Attack increase: 18% >> 25% (max level).
Angstrom Levy:
· Passive 1: New Effect: starting from level 5: Angstrom now also adds a random debuff to all enemies.
o Random debuff amount: 20% (max level).
o Debuff duration: 10s (max level).
Fixed Issues:
· Gear and Artifacts stats are not used whenever Machine Head summons Battle Beast with his passive 2 during battle.
· Gear and Artifacts stats are not used whenever Machine Head summons Heroes with his ability in any battle.
· Cannot complete Retire 1 hero mission from Onboarding’s Day 3.
· Enemies disappear when X2 speed is active starting with stage 40 of The Immortal's GDA Case File battles.
· Inconsistency when going backwards in Event Shop.
· The boosters pop-up in Alliance appears incomplete the first time opening it.
· Campaign cannot be progressed while having a 2nd Immortal via the GDA Cloning Machine Event from the Shop Tutorial.
· Hero portrait changes when waiting in the "match" pop up.