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Castle’s unique ability is the Armor Panel – a bulletproof barricade that helps Defenders protect windows, redirect Attacker traffic, and force enemies to waste their explosives.
GLAZ Thermal Scope rework:
While Aiming Down Sights, enemies viewed through the Thermal Scope are now automatically marked for allies to see. The marker updates its position periodically as long as the enemy is in Glaz’s sights. This change allows Glaz to act more like a stealthy Intel Operator, giving him the option to communicate enemy positions without giving his own position away.
Improved the look of Glaz’s Thermal Scope effect. The highlighted enemies are now better contrasted with the background, and the highlights match the enemy team color selected in the Accessibility settings.
GAMEPLAY
Added “Play of the Game” in Ranked matches.
BALANCING
OPERATORS
BUCK balance changes:
Significantly buffed the destruction impulse of the Skeleton Key.
Replaced Frag Grenade with Stun Grenade.
These changes make him more distinct from Sledge; faster and more efficient at breaching at the expense of lethality.
GAMEPLAY
Slightly increased the delay before you can melee again after a successful impact.
Buffed the destruction impulse of Shotguns overall, making it easier to create rotation holes.
Added minor Recoil Control stats for Default Muzzles.
SEASONAL RANK PROGRESSION
In Bronze Rank, reduced the amount of Badges per division from 3 to 2.
In Platinum Rank, increased the amount of Badges per division from 4 to 6.
In Diamond Rank, increased the amount of Badges per division from 5 to 8.
RANK PROTECTION SHIELDS
Rebalanced how often the player acquires a Valor Shield, with a focus on higher Ranks.
IMPROVEMENTS
GAMEPLAY
Added a distance label to the Ping marker closest to the center of the screen.
Improved the touch input for Fast-Descend in Rappel. It is now done by moving the finger downwards past the movement circle.
The Observation Tool’s Camera list now shows 7 elements instead of 5, removing the need to toggle between pages to reach the last 2 Map Cameras.
Highlights on enemy Drones now dynamically turn off while the Drones are static or inactive.
Highlights turn on while Drones are moving or scanning.
The intent is that Attackers can easily hide their Drones and get more use out of them before they’re spotted and destroyed.
Added a setting to switch between showing player names or Operator names in-game. By default, the Operator name is shown. This setting can be toggled in the Accessibility settings.
Improved the way Objective Markers show a floor arrow based on their relation to the player’s position.
When revived from DBNO, Operators now crouch instead of standing to avoid exposing too much of their body.
PLAYLIST
Replaced the standard “Spectating” icon with 3 new icons to better represent the spectating states:
Drone, Cameras, Team
Added a Respawn Timer to Objective Messages for game modes with respawns.
MONETIZATION
Reorganized offers to prioritize unpurchased offers over already owned offers.
UI
Various UI Improvements in the Main Menu:
Improved visibility and access to the Login Calendar.
New “Play” button visuals.
New “Shop” button visuals.
BUG FIXES
GAMEPLAY
Adjusted the descriptions of Tactical Grip, Vertical Grip, and Lightweight Grip to better reflect their respective abilities.
Fixed "Exiting ADS Always Cancels Lean" setting having the wrong default option. If you keep Hip-Leaning accidentally, turn it “On”.
Fixed an issue where differing frame rates would cause player aim to glitch while shooting.
Fixed an issue where pressing the Lean button right after reloading would not lean.
Fixed an issue where Rappel-Breaching through a window would send the player too far inside.
Fixed a crash that would occur if players tried to use the Stationary Cameras.
Fixed Stun Grenades deafening Operators in a different room.
OPERATORS
Fixed Ying's Candela missing the Deploy Preview when deploying onto a wall.
Fixed some instances where Bandit’s Shock Wire battery could not be picked up after deploying it near complex geometry.
Fixed a few windows in Bank that did not allow Barricades to be picked up on either side.
Fixed an exploit that allowed Smoke to see through some walls under specific conditions.
Fixed an FOV issue that could occur when interrupting an ADS transition by swapping to a Secondary Gadget.
USER INTERFACE
Fixed the Killcam HUD always showing Sledge’s icon next to the health bar.
PLAYLIST
Fixed an issue in the Zone Secure mode where a square would appear in the Capture Progress percentage if the player had the language set to Latin American Spanish.