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Patch Notes - 1.6 Riptide
Last Updated: 12d
WHAT’S NEW NEW FEATURES OPERATORS Added new Operator: MiraMira’s unique ability is the Black Mirror – a bulletproof one-way mirror that can be deployed on soft and reinforced walls. Added a new setting for Capitão’s Tactical Crossbow that offers a different way to toggle between the ammo types. Toggling between Fire/Smoke bolts can now be done with a new dedicated button. PLAYER GROWTH Free Operator gift when linking to Ubisoft Connect: You can now link your account to Ubisoft Connect to save your progression and get rewards!If you link your account to Ubisoft Connect AND don't have Dokkaebi => You will unlock Dokkaebi. If you link your account to Ubisoft Connect AND already have Dokkaebi => You will receive 30 000 Renown. If you already have your account linked AND already have Dokkaebi => You will receive 30 000 Renown. If you already have your account linked AND don't have Dokkaebi => You will unlock Dokkaebi. PLAYLIST Added new game modes: Zone Secure 3v3 Team Deathmatch Added Restaurant map to Private Match map selection. PERFORMANCE Unlocked Graphic Settings:60FPS unlocked for all devices. Graphic Quality unlocked based on device RAM. To select the desired values, open the Graphics tab in the Settings menu, select your preferences, then restart the game. BALANCING OPERATORS Replaced DEF Recruit's Impact Grenade with C4. Decreased C4’s throw range and speed. Slightly increased the size of Valkyrie’s Black Eye Cameras. Made the Logic Bomb's feedback in the Audio Compass orange instead of white for added visibility. Picking up Shock Wire and redeploying it now removes the EMP effect. Slightly decreased the Evil Eye’s firing rate. Fixed an issue that caused Capitão to be unable to ADS with his weapons if he interrupted the bolt swap animation on his Tactical Crossbow. ATTACHMENTS Improved and equalized the viability of Side Rail attachments (Lasers).Mini Laser: Changed “+ Laser Invisible To Enemies” to “– Laser Dot Always Visible”. Adds a small downside to the attachment, which was previously an unambiguous upgrade. High Precision Laser:Reduced Recoil Control by half. Changed “+ Laser Visible While Aiming” to “– Laser Dot Always Visible”. This makes the attachment less powerful, but makes it a viable alternative to the Mini Laser now that they share a downside. Smart Laser: Removed ADS Movement Speed penalty Changed “– Laser Always Visible” to “– Laser Visible in ADS”. This attachment is meant to be situational or geared towards newcomers, so it has been made less oppressive to use. Tracking Laser:Added “+ ADS Transition Speed” This adds more solid value to the attachment. PLAYLIST Battle Panel improvements:Updated titles to more clearly represent the game mode. “Limited Time” banner added for limited time events. “Operator Unlocked” banner added for unique modes with specific Operators available regardless of their unlock status. BUG FIXES GAMEPLAY Fixed an issue that was causing sticky throwables to stick on the Evil Eye. Fixed an issue where the Evil Eye’s “overheat” feedback would remain on the screen during the next round’s Prep Phase. R6M-1503 Fixed Dokkaebi's primary weapon not breaching Hatches. R6M-1548 PROGRESSION Fixed an issue where the wrong attachment was given in the Maestro Mastery track at level 19. R6M-1790 PLAYLIST Fixed an issue where everyone’s name in the lobby would be replaced by a single player’s name. Fixed an issue where multiple spawn locations were incorrect in the Pre-Match Operator Selection screen. Fixed an issue where the player can reinforce soft walls in a Private Lobby Team Deathmatch. Fixed an issue where sometimes Operators would show “Under Maintenance” on the Pre-Match Operator Selection screen in Ranked. Fixed an issue where the player’s own portrait as displayed during a Round was missing the white background. Fixed an issue where gadget abilities would not regenerate during a Private Lobby Team Deathmatch game. MAP Fixed an issue where some surfaces on the Villa map would become transparent when viewed from certain positions. R6M-1504 Fixed an issue where Drones could be thrown into walls on the Oregon map. R6M-1438 Fixed an exploit where Drones could be thrown into the ceiling above the fuse box in 2F Gym on the Clubhouse map. Fixed an issue where Defenders could kill recently spawned Attackers by destroying the Soft Walls in B Container on the Clubhouse map. R6M-1251 USER INTERFACE Fixed an issue where Sledge’s S1 Dot attachment would not correctly appear in the Loadout section of his Operator Details screen. R6M-1175 Fixed an issue where the Suppressor from Thermite’s “Radioactive” set was incorrectly labeled as a Breaching Barrel.