WHAT’S NEW

NEW FEATURES

OPERATORS

  • Added new Operator: Mira
    • Mira’s unique ability is the Black Mirror – a bulletproof one-way mirror that can be deployed on soft and reinforced walls.
  • Added a new setting for Capitão’s Tactical Crossbow that offers a different way to toggle between the ammo types.
  • Toggling between Fire/Smoke bolts can now be done with a new dedicated button.

 PLAYER GROWTH

  • Free Operator gift when linking to Ubisoft Connect: You can now link your account to Ubisoft Connect to save your progression and get rewards!
    • If you link your account to Ubisoft Connect AND don't have Dokkaebi => You will unlock Dokkaebi.
    • If you link your account to Ubisoft Connect AND already have Dokkaebi => You will receive 30 000 Renown.
    • If you already have your account linked AND already have Dokkaebi => You will receive 30 000 Renown.
    • If you already have your account linked AND don't have Dokkaebi => You will unlock Dokkaebi.

PLAYLIST

  • Added new game modes:
    • Zone Secure
    • 3v3 Team Deathmatch
  • Added Restaurant map to Private Match map selection.

PERFORMANCE

  • Unlocked Graphic Settings:
    • 60FPS unlocked for all devices.
    • Graphic Quality unlocked based on device RAM.
    • To select the desired values, open the Graphics tab in the Settings menu, select your preferences, then restart the game.

BALANCING

OPERATORS

  • Replaced DEF Recruit's Impact Grenade with C4.
  • Decreased C4’s throw range and speed.
  • Slightly increased the size of Valkyrie’s Black Eye Cameras. 
  • Made the Logic Bomb's feedback in the Audio Compass orange instead of white for added visibility. 
  • Picking up Shock Wire and redeploying it now removes the EMP effect.
  • Slightly decreased the Evil Eye’s firing rate.
  • Fixed an issue that caused Capitão to be unable to ADS with his weapons if he interrupted the bolt swap animation on his Tactical Crossbow.

ATTACHMENTS

  • Improved and equalized the viability of Side Rail attachments (Lasers).
    • Mini Laser: 
      • Changed “+ Laser Invisible To Enemies” to “– Laser Dot Always Visible”.
      • Adds a small downside to the attachment, which was previously an unambiguous upgrade.
    • High Precision Laser:
      • Reduced Recoil Control by half.
      • Changed “+ Laser Visible While Aiming” to “– Laser Dot Always Visible”.
      • This makes the attachment less powerful, but makes it a viable alternative to the Mini Laser now that they share a downside.
    • Smart Laser: 
      • Removed ADS Movement Speed penalty
      • Changed “– Laser Always Visible” to “– Laser Visible in ADS”.
      • This attachment is meant to be situational or geared towards newcomers, so it has been made less oppressive to use.
    • Tracking Laser:
      • Added “+ ADS Transition Speed”
      • This adds more solid value to the attachment.

 PLAYLIST

  • Battle Panel improvements:
    • Updated titles to more clearly represent the game mode.
    • “Limited Time” banner added for limited time events.
    • “Operator Unlocked” banner added for unique modes with specific Operators available regardless of their unlock status.

BUG FIXES

GAMEPLAY

  • Fixed an issue that was causing sticky throwables to stick on the Evil Eye.
  • Fixed an issue where the Evil Eye’s “overheat” feedback would remain on the screen during the next round’s Prep Phase. R6M-1503
  • Fixed Dokkaebi's primary weapon not breaching Hatches. R6M-1548

PROGRESSION

  • Fixed an issue where the wrong attachment was given in the Maestro Mastery track at level 19. R6M-1790

PLAYLIST

  • Fixed an issue where everyone’s name in the lobby would be replaced by a single player’s name.
  • Fixed an issue where multiple spawn locations were incorrect in the Pre-Match Operator Selection screen.
  • Fixed an issue where the player can reinforce soft walls in a Private Lobby Team Deathmatch.
  • Fixed an issue where sometimes Operators would show “Under Maintenance” on the Pre-Match Operator Selection screen in Ranked.
  • Fixed an issue where the player’s own portrait as displayed during a Round was missing the white background.
  • Fixed an issue where gadget abilities would not regenerate during a Private Lobby Team Deathmatch game.

MAP

  • Fixed an issue where some surfaces on the Villa map would become transparent when viewed from certain positions. R6M-1504
  • Fixed an issue where Drones could be thrown into walls on the Oregon map. R6M-1438
  • Fixed an exploit where Drones could be thrown into the ceiling above the fuse box in 2F Gym on the Clubhouse map.
  • Fixed an issue where Defenders could kill recently spawned Attackers by destroying the Soft Walls in B Container on the Clubhouse map. R6M-1251

 USER INTERFACE

  • Fixed an issue where Sledge’s S1 Dot attachment would not correctly appear in the Loadout section of his Operator Details screen. R6M-1175
  • Fixed an issue where the Suppressor from Thermite’s “Radioactive” set was incorrectly labeled as a Breaching Barrel.