Patch Notes – 1.3.1 Ice Storm
IMPROVEMENTS
GAMEPLAY
RANKED MODE
- Removed full body reveal on scanned enemies in Ranked mode.
Developer Notes: After considering community feedback we came to the conclusion full body scans were providing intel that proved to be overwhelmingly potent in the hands of coordinated teams. We are still keeping them in Quick Play since we believe it can help new players and compensate in modes with less communication. This may evolve in the future. - Players are now punished for leaving a Ranked match before it finishes:
- Players will lose a Medal when they leave a match.
- Players will also get a timed ban from playing Ranked mode, which will increase in length with every consecutive match disconnect.
Developer Notes: We want to ensure that Ranked matches are healthier, and this is our first step in improving the overall quality.
PROGRESSION
- Added fade in/out for seamless transition between categories in the Mission Hub.
- Added Operator role and icon tooltip to the Ranked Pre-Match selection screen.
- Better performance in Operator Mastery.
- Smoother transition when entering the Battle Pass when a new Season starts.
STORE
- Added fade in/out for seamless transition between categories in the Shop.
SOCIAL
- Optimized the overall stability of Voice Chat
BUG FIXES
GAMEPLAY
- Fixed multiple issues blocking players from completing the Onboarding.
- Fixed an issue where players could unintentionally invite other players during the Onboarding.
- Fixed the Light Bullets internal attachment not matching its stat – it now correctly increases critical range instead of damage range.
- Fixed an issue where Drones were sometimes missing in the Attackers’ preparation phase.
- Fixed an issue where Kapkan's hood clipped into player's line of sight when reloading in ADS.
- Fixed an issue where the melee animation could not be interrupted.
Developer Notes: This will let you destroy barricades much more quickly and recover faster from punching a soft wall. This regression was introduced in Ice Storm; the fix brings it back to how it worked previously.
GADGETS
- Fixed an issue where the Smart Ping on enemy Bulletproof Cameras was the wrong color.
- Fixed an issue causing Dokkaebi's Logic Bomb ability to not properly reveal Defender positions.
- Fixed an issue allowing Camera gadgets to rotate 360 degrees horizontally on some devices.
PROGRESSION
- Fixed an issue where the game remained stuck during the post-match Operator Progression display.
- Fixed an issue where the notification icon was displayed for no reason on the Operators tab in the Bottom Bar of the Main Menu.
- Fixed an issue where the notification icon was displayed for no reason on the Missions tab in the Bottom Bar of the Main Menu.
- Fixed the text on the locked tabs of Events, such as the “Learning the Ropes” Event.
- Fixed an issue to avoid showing the entire weapon after rotating a weapon charm.
- Hid tooltips when changing screen display on phones like the Samsung Galaxy Z Fold.
- Hid tooltips when a match is found.
- Fixed an issue where the “Boot Camp Completed” animation overlapped with the Operator Unlock sequence.
- Removed unnecessary messages displayed when tapping on a Boot Camp item being unlocked.
- When using a Booster, the XP icon in the Booster row is now properly displayed in the post-match screen.
SOCIAL
- Fixed an issue where friend suggestions would include players with different game versions.
- Fixed an issue where the invite and join buttons were not updating properly.
- Fixed an issue where the Add Friend button would randomly disappear when the friend list was empty.
- Fixed an issue where team members get soft-locked when the leader leaves the session on the victory/defeat screen.
- Fixed an issue where teammate suggestion remains in the Fireteam lobby if the player invites a friend while viewing other menus.
- Fixed an issue where teammates' names do not refresh after being updated in the Voice Chat Mute list on the Fireteam screen.
HUD
- Fixed an issue where HUD buttons hidden by HUD Customization were still interactable.
- Fixed an issue in HUD Customization where a button disabled in the button list could still have its scale/opacity altered.
- Fixed an issue where players could not Smart Ping a dropped defuser.
- Fixed an issue where Caveira’s Interrogation “revealed” icon is not updated when Attacker is in DBNO state.
- Fixed an issue where the joystick did not have a deadzone.
AUDIO
- Fixed an issue where bullet impact SFX on bulletproof glass wouldn't properly play.
- Fixed a broken reverb zone on Oregon - Construction Site.
- Fixed a broken reverb zone on Bank – Terrace.
- Fixed an issue where the "Action Phase" SFX could sometimes be heard on the Team Loadout screen.
- Added haptic feedback to Prep and Action Phase Start.
- Fixed an issue where the "Team Status" (aka Killfeed) SFX could be heard in Team Deathmatch.
- Temporarily removed the "Respawn" SFX from Team Deathmatch and other points-based modes (will be added back later in a new form once an underlying issue is resolved).
STORE
- Resolved an issue where the Premium Elite Pass couldn't be purchased if the player already owned some items.
- Fixed the "Under Maintenance" error when attempting to tap on the coBattle Pass carrousel before unlocking the Battle Pass.
- Addressed an issue where attempting to purchase a pack resulted in an infinite loading screen.
- Corrected incorrect or broken redirections within the Shop, ensuring a smoother navigation experience.
- Fixed a softlock issue that occurred after cancelling a Premium Pass payment while in matchmaking.
- Resolved an issue where the loading icon remained visible indefinitely in the bottom right corner of the Shop after completing a purchase.