CORE TECH
New Features
Players can now reconnect to matches at the start of the next round if they were previously disconnected
Downloading new assets will now automatically retry indefinitely unless stopped by the player
Improvements
App does not hang anymore when going into the background
Made slight reduction in app size and memory usage
Made slight performance improvement during gameplay
Improved performance to load times and upon session start
30FPS cap on some devices increased in options to unlock 60FPS
Significant performance improvement for Mute's Jammer noise effect
OPERATORS & GADGETS
Balancing
[General]
All semi-automatic weapons now shoot at their fastest fire rate when holding down the shoot button (some recoils were tweaked to be adjusted to the new RPM)
Reduced throw distances across all gadgets
Adjusted C4 throwing animation
Adjusted drone jump
[Operator Glaz]
Made primary weapon balance changes to address his reduced usefulness with one shot head shots
OTs-03 body shots now deal 75-70 damage (up from 70-60)
Thermal mode body shots now deal 150 damage and always skip DBNO
Default magazine size changed to 15 (from 10) and additional ammo to 60 (from 30)
Additional tweaks to fire rate, recoil and transition speed
Reworked the aim assist for thermal mode
[Operator Mute]
Increased the radius of the jammer’s warning effect
Improvements
Added warning text to shock drone interruption
Kapkan's EDD laser is now visible to enemies depending on the distance
Death tips now appear for 15 seconds and then disappear
Shrapnel VFX added during soft wall explosions
Added ‘Error Screen’ feedback to EMP grenade
Made improvements to transition animations while swapping weapons
Added a preview of Hibana's X-Kairos explosion size
Reworked Caveira's proximity indicator for interrogation
Added different wobble intensity when an ally is going through barbed wire
Added floating icon to show Jäger’s Magpie location once placed, with an outline visible through the walls to teammates but not to enemies
Bug Fixes
Fixed an issue where Hibana's shooting screen shake was being felt by enemies
Fixed an issue where the claymore was not killing at the tip of the laser
Fixed an issue where some attachments were applying the wrong stats
Fixed an issue where the EMP grenade wasn’t disabling optics and siderail attachments
Fixed an issue where C4 beeping was appearing on the audio compass from very far away
Various other bug fixes and optimizations
CORE GAMEPLAY & AI
Balancing
Weapon Attachments
Updated the way magazines function to be flat numbers instead of % (for example +5 or +10 bullets instead of 5% or 10%):
Extended
Flat number depending on the weapon category instead of %
Large
Flat number depending on the weapon category instead of %
Quick
Removed downsized magazine
Now –20% in ammo reserves
Light
Removed downsized magazine
Now –20% in ammo reserves
Controller Support
Introducing Beta support for selected controllers
Improvements
Improved bot navigation
Added Graphic Quality info to HUD overlay
Added ‘Game Mode tips’ for better understanding of the rules
Improved clipping of Operators when up against walls while in prone
Improved the clarity of some attachment descriptions
Added SFX when players are prone and crawling around
Bug Fixes
Fixed several clipping animations with weapon attachments
Fixed several instances of drones falling through the map
Fixed an issue where a barricade is not deployed when two Defenders are deploying a barricade to the same door or window
Fixed several crashes related to game modes
Fixed several issues related to defuser deployment
SOCIAL
Ranked
Significantly reworked the Ranked menu with new rewards for each division
Reduced the number of matches required to unlock the Ranked mode from 10 down to 5
Seasonal Rank Reset: Players with a rank equal to or higher than Silver will be placed a whole rank below, and star medals will be kept. Bronze and Rookie players do not have their ranking reset. Master level players will be reset to Diamond IV without any star medals
Added Valor protection: Players will get the Valor Shield based on match performance. The Valor Shield can offset the player’s match failure penalty one time
Added Win Streaks: Players get an extra medal when reaching a 3-win streak and for every subsequent win. Losing a match will end the win streak (disconnects included)
Fireteam
Optimized the option to kick Fireteam members from the Fireteam lobby
Removed “force unready” configuration while in a Fireteam
Friends List
Revamped the friends list and added a shortcut on the social menu to invite friends more easily
Added a ‘Pending Request’ pop up window
Added friends suggestion to help players find potential friends
HUD
Customization
Menu button is now customizable
UI Improvements
Added new health marker
Gradual opacity added to help with marker noise in the middle of the screen
Added opacity and scale sliders in Settings for markers
MAPS
Improvements
Reworked the lighting system in all maps
Updated the graphic style system
Reworked the police car
Border
Improved reflections
Rework of the mesh in the lobby and on the balcony
Clubhouse
Improved reflections
Oregon
Reworked the LOD (Level of Detail) of the mesh
Bank
Reworked the LOD of the mesh
AUDIO
Improvements
Heavy Operators (3 Armor) are now louder
Weapon obstruction should now sound smoother when enemies and allies transition between rooms while shooting
Smoothed out player Footsteps and Foley to sound more natural when moving
Made audio adjustments to global and Ranked game modes
Bug Fixes
Fixed Ace Victory lines upon bomb being defused
Added missing SFX to a few buttons and UI transitions
META
General Notes
Reintroduced OG skins back to the game
Fixed a variety of bugs where certain attachments couldn't be collected
Operator Mastery
Added new Operator mastery levels
All attachments, previously in training events, are now in Mastery
Events Screen
Overhauled the screen to be more on par with the Battle Pass
Operator Training Events
Training events have been rebalanced
Added large amounts of Operator XP as rewards, replacing attachments
Removed redundant challenges to make training events feel much tighter
Progression on previous training events will be removed, while earnable rewards will remain the same
Loot Box Improvements & Changes
Made various improvements to the reveal sequence:
Enhanced build-up
Improved lighting
More dynamic camera framing
Opening sequence tweaked to tease rarity (pack explosion color)
Added an EQUIP button to directly equip the obtained reward from the reveal screen
Added spin and zoom options to be able to interact with 3D rewards
Implemented a variant of the existing loot box flow for players in Netherlands, Belgium and UK. The transaction happens after the reveal of the reward, and players can decide not to purchase the reward
Battle Pass
Added 10 more Battle Pass tiers
Daily Battle Pass challenges no longer require you to play in a specific map or game mode
Tightened the balance of Ticket distribution compared to previous season
Seasonal video is now triggered when viewing the Battle Pass for the first time
Added a button to view the video again
Added a button to access the seasonal story of the Battle Pass
Added a button to directly access Battle Pass challenges
Changed Battle Pass season cosmetics to be displayed on the main menu
Main menu background will reflect the ongoing season
Highlighted Operators for the season (Battle Pass, loot boxes, bundles and new Operator) will be able to appear with their new skins and loadouts
Prematch Flow
Added the option to skip the Operator selection screen in certain game modes
Cleaned up and improved readability in pre-match, especially the Operator selection screen
Boot Sequence
Made improvements to boot sequence flow
3D and Lighting in Menus
Added a highlight effect to attachments when viewing a weapon in menus (to better see which attachment is being selected)
Improved camera framing and transitioning to better showcase weapons and attachments
Improved lighting for MVP animations in menus
Added dynamic lighting to 3D assets in menus
Cleaned up and removed obsolete VFX
UI Improvements and Polish
Re-enabled the reflection animation on Call-to-Action buttons
Increased the speed of progression happening in the post-match flow
Updated the reward pop-up to have:
The name of the item (single reward)
The equip button (single reward)
Players can now see the Operator unlock video if that Operator is recruited during the post-match flow
Adjusted the button layout in the main menu to better emphasize Events
Added physics to the charms in menus
Performance and Optimization
Improved the font system to fix various issues with Asian languages
Enabled device grading in the main menu to help low end devices cool off outside of gameplay
Implemented various bug fixes