• Health - Determines a Hero’s total capacity to receive damage before being placed out of commission.
  • Attack - Influences the amount of damage done when attacking.
  • Defense - Reduces the amount of damage received from attacks.
  • Dexterity - Influences the Hero’s efficiency when Disarming Traps, Lockpicking and Stealth.
  • Agility - Determines the chances of success when Navigating the environment and using special Freerunning skills.
  • Lethality - Influence the Hero’s efficiency in the art of Assassination.
  • Crafting - Reduces the time required for crafting gear items (Armorsmith, Weaponsmith, and Workshop).
  • Learning - Reduces the time required to train the hero (Training Room).
  • Production - Reduces the time needed for production (Apothecary, Intel Room, Library, Supply Room, and Treasury).