- Health - Determines a Hero’s total capacity to receive damage before being placed out of commission.
- Attack - Influences the amount of damage done when attacking.
- Defense - Reduces the amount of damage received from attacks.
- Dexterity - Influences the Hero’s efficiency when Disarming Traps, Lockpicking and Stealth.
- Agility - Determines the chances of success when Navigating the environment and using special Freerunning skills.
- Lethality - Influence the Hero’s efficiency in the art of Assassination.
- Crafting - Reduces the time required for crafting gear items (Armorsmith, Weaponsmith, and Workshop).
- Learning - Reduces the time required to train the hero (Training Room).
- Production - Reduces the time needed for production (Apothecary, Intel Room, Library, Supply Room, and Treasury).
What are the different Stats?
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